Battle of Brooklyn
Design Group or Designer’s Name
Morgen Fleisig and Julio Terra
The Battle of Brooklyn is a game about territorial conquest that is inspired by the revolutionary war battle with the same name that took place in and around Prospect Park. The redcoats and bluecoats will use GPS-enabled camera phones to engage in battles for strategic locations throughout the park, and coordinate their activities across these battlefields. Will the bluecoats be able to claim our nation’s freedom or will we remain subjects of an empire? The answers is up to you, come join the battle.
An Established Game?
The Battle of Brooklyn is not an established game. We have been developing it for several weeks and just recently completed our first play-test session. We plan to hold several other play-tests before the festival in June.
Type of Game
Meet and disperse
Number of Players
31 – 50
At the start of the game each player will receive a number, which they will wear on their chest, a map, which they will use for navigation, and a few props, which they will need to use for pictures. To participate players need to bring their own GPS-enabled camera phone with web access (though a few people can play without phones). This device will serve as a weapon and communication tool.
Duration of Game
1-2 hours or 2-4 hours
Ideal Location in Brooklyn
Ideal Time to Start
Saturday at 4
Park or Other Greenspot
We will need 4 to 5 volunteers to help us manage the game throughout the Prospect Park. These volunteers will travel from battlefield to battlefield along with the teams to monitor the game play.
Players are divided into two teams, the bluecoats and the redcoats. Each team starts from a different location in Prospect Park. The game starts when both teams receive a communication with the location of the first two active battlefields. Each battlefield is active for 30 minutes and throughout the game every 15 minutes new battlefields become active.
The teams have to find the battlefields using the historical map and then locate the specific monument or structure within that field. To earn points each team needs to capture pictures of their players making revolutionary war poses next to these structures. 4 points are given for each player photographed posing. An extra 10 points is earned for pictures that contain five or more players posing. However, if a team captures a photo of the opposing team’s players posing in front of these structures, then the points earned by the opposing team for each player photographed is cut in half. Similarly, if the opposing team captures a photo of 5 or more players from the opposing team posing, the opposing team looses their 10 points bonus.
Another way for players to earn points is by shooting players from the opposing team who are in search of the battlefields. 2 points can be earned each time a player is able to take a picture of an opponent where the opponent’s player number is clearly visible. Each individual player can only earn points once for shooting a specific player from opposing. If a player is able to successfully shoot all of the players from the other team they will earn 40 bonus points.
Throughout the game players will be able to view the pictures posted, check a geographic map of game play, access communications, and find out the game score all via a mobile enabled website. At the end of the game the team with the most points will win the battle.
Create a game logo and/or other media (maybe feature pictures from last week’s game play, along with historical map)
Additional Game Notes
Group Designer Bio
Julio Terra is a student at the Interactive Telecommunications Program with a background in interactive media and marketing. He is currently enrolled in a Big Games class that explores street games. On a personal level he enjoys exploring how mobile technology enables people to experience the physical world in new ways by connecting and blurring the line between physical and digital worlds.
Though Morgen and Julio do not have experience setting-up games for street festivals, we have been attending the Big Games class at the Interactive Telecommunications Program over the past 3-months. During this time we have had the opportunity to develop and play-test several games. Above we’ve included a link to where you can find more information about a few of these games.