Will Wright: Gaming and Learning

Earlier today I had the chance to hear Will Wright talk about games and education. This event was organized at NYU, and sponsored by Microsoft, as part of the Games for Learning Institute. I have to admit that I was blown away by him – his presentation was insightful, concise and best of all, entertaining. Unfortunately, due to technical difficulties we were only able to get about 2/3 of the way through his presentations.

I will not attempt to provide a comprehensive overview of his talk, here are a few highlights regarding what stood out most to me:

  • Story telling and playing games are crucial activities that support human learning and development.
  • Unlike stories told via video or books, games tend to allow people to explore multiple different possibilities.
  • Games are currently looked down upon by other media – this is always the case for emerging media.
  • Future of media will need to include play, story and branding as core elements (also described as agency, empathy and identity).
  • The “magic circle” continues to evolve and expand as new platforms for gaming, such as mobile, become commonplace.

Here is a list of six trends that Will identified, which will drive the future of the gaming industry:

  • Fractal entertainment: refers to the ever expanding world of gaming, which now includes mobile devices and more.
  • Non-immersive games: casual games continues to grow in importance and change the way people thing about games.
  • Bandwidth symmetry: unfortunately, I don’t have notes regarding this point so let me know if you know what Will was talking about here.
  • Expressive play: people are increasingly using games as a context in which they can (and want to) express themselves.
  • Psychological profiling: in the future games will be tailored to specific individuals, rather than groups of people.
  • Relevance: by entering into the social realm and gaining social relevance games will become more relevant in general, and have a greater impact on the world.

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